Items

 

[Bone Piece] I, II, III

  • Charges: [10, 10, 10]
  • On Pick Up: Immediately adds [1, 5, 15] minutes worth of points (Includes Friendship) to the Dog.
 

[Demonic Pledge] I, II, III, IV

  • Charges: [10, 10, 10, 10]
  • On Use: Costs [5, 10, 25, 25] Gold to use. Adds [5, 15, 40, 50] Corruption.
 

[Digging Frenzy] I

  • Charges: [10]
  • On Pick Up: Triggers a Digging Frenzy for [20] seconds.
 

[Friendly Pet] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: While the Dog wants Pets (excluding Golden Pets), performs a Friendly Pet every [10, 8, 5, 5] seconds that grants [100, 150, 200, 250]% increased Friendship. Friendly Pets grant no points.
 

[Friendship Gem] I, II, III, IV

  • Charges: [10, 10, 10, 10]
  • On Pick Up: Immediately adds [5, 10, 25, 50] Friendship to the Dog.
 

[Gavel] I, II, III, IV

  • Charges: [5, 10, 20, 30]
  • On Use: Immediately imprisons a Fugitive.
 

[Gold Nugget] I, II, III, IV

  • Charges: [10, 10, 10, 10]
  • On Pick Up: Grants you [1, 5, 15, 50] Gold on being dug up.
 

[Golden Spark] I, II, III, IV, V

  • Charges: [1, 1, 1, 1, 1]
  • On Pick Up: Grants all players [500, 1000, 5000, 10000, 50000] points that have performed their Golden Pet.
 

[Greedy Pet] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: Your Golden Pets turn into Greedy Pets, which grant no Friendship but earn [10, 20, 30, 60]% more points. Greedy Pets consume 1 charge from this item.
 

[Hearty Treat] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Pick Up: Adds up to [10, 25, 50, 100] stacks of Armor to the Dog. Each stack of Armor absorbs 1 Kick and reduces Armor stack count by 1.
 

[Holy Pledge] I, II, III, IV

  • Charges: [10, 10, 10, 10]
  • On Use: Costs [5, 10, 25, 25] Gold to use. Removes [5, 15, 40, 50] Corruption.
 

[Lock Pick] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • On Use: Become Innocent. Only usable while Imprisoned.
  • Passive: Your JAILBREAK attempts are [300, 400, 500, 600]% more likely to succeed. Successful Jailbreak attempts remove 1 charge from this item.
 

[Mercenary Contract] I, II, III, IV

  • Charges: [5, 5, 5, 5]
  • On Use: Costs [5, 10, 15, 20] gold to use. Hires [1, 2, 3, 4] Fugitives that work for you, allowing you to steal points if the Dog leaves. Adds 1 stack of Corruption per Fugitive hired.
 

[Ninja’s Hood] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: Successfull COPs against you instead remove a charge from this item and removes the Fugitive status.
 

[Officer’s Badge] I, II, III

  • Charges: [10, 20, 30]
  • On Use: Adds the Lockdown buff to the Dog for [10, 10, 10] seconds, which reduces the chance of a successful jailbreak to 0%.
  • Passive: Your COP attempts are guaranteed to succeed. Successful COP calls remove 1 charge from this item.
 

[Repair] I, II, III

  • Charges: [2, 2, 2]
  • On Pick Up: Immediately adds [1, 5, 10] charges to the held item.
 

[Saving Pet] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: Automatically begin performing Saving Pets when the Dog starts to leave. Saving Pets add 1 Armor to the Dog. Your pets are [50, 75, 100, 150]% faster while the Dog is leaving. Costs 1 charge per Saving Pet.
 

[Secret Agent] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: The next Player or NPC to KICK the Dog becomes imprisoned and this item loses 1 charge. This effect cannot be triggered more than once within [900, 750, 600, 450] seconds. If this item is not at full charge, it is destroyed on drop.
 

[Sinister Plan] I, II, III, IV

  • Charges: [10, 10, 10, 20]
 

[Steak] I, II, III, IV

  • Charges: [1, 1, 5, 10]
  • On Use: If the Dog wants pets, performs up to [50, 50, 50, 100] pets, and grants [100, 150, 200, 200]% increased Friendship to the Dog.
 

[Yummy Treat] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Pick Up: Adds a [small, moderate, large, huge] amount Bonus Pets to the Dog, based on the number of active players.