Items

 

[Bone Piece] I, II, III

  • Charges: [10, 10, 10]
  • On Pick Up: Immediately adds [1, 5, 15] minutes worth of points (Includes Friendship) to the Dog.
 

[Corrupted Pledge] I, II, III, IV

  • Charges: [10, 20, 30, 50]
  • Passive: Your pledges clear 100% more pledge stacks, and cost no gold, but also add 1 Corruption. Costs 1 charge per pledge.
 

[Digging Frenzy] I

  • Charges: [1]
  • On Pick Up: Triggers a Digging Frenzy for [20] seconds.
 

[Friendly Pet] I, II, III, IV

  • Charges: [25, 25, 50, 100]
  • Passive: While the Dog wants Pets (excluding Golden Pets), performs a Friendly Pet every [5, 4, 3, 2] seconds that grants [100, 150, 200, 250]% increased Friendship. Friendly Pets grant no points.
 

[Friendship Gem] I, II, III, IV, V

  • Charges: [1, 1, 1, 1, 1]
  • On Pick Up: Immediately adds [5, 10, 25, 50, 100] Friendship to the Dog.
 

[Gavel] I, II, III, IV

  • Charges: [5, 10, 20, 30]
  • Passive: Increases Critical Cop chance by [20, 30, 40, 60]%. Critical Cop immediately reduces a Fugitive’s health to 0.
 

[Gold Nugget] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Pick Up: Grants you [1, 5, 15, 50] Gold on being dug up.
 

[Golden Spark] I, II, III, IV, V

  • Charges: [1, 1, 1, 1, 1]
  • On Pick Up: Grants you [500, 1000, 5000, 10000, 50000] points. All other players receive 10% of the points.
 

[Greedy Pet] I, II, III, IV

  • Charges: [5, 10, 15, 20]
  • Passive: Your Pets have a [20, 20, 20, 20]% chance to add 1 Corruption and drop a bonus item. Costs 1 charge per item dropped.
 

[Hearty Treat] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Pick Up: Adds up to [1, 5, 10, 25] stacks of Armor to the Dog. Each stack of Armor absorbs 1 Kick and reduces Armor stack count by 1.
 

[Holy Pledge] I, II, III, IV

  • Charges: [10, 20, 30, 50]
  • Passive: Your pledge removes 1 Corruption and adds 100% increased Friendship. Costs 1 charge per pledge.
 

[Lock Pick] I, II, III, IV

  • Charges: [10, 10, 10, 10]
  • Passive: RIOT deals +[1, 2, 3, 5] damage to Jail Health. Costs 1 charge per RIOT.
 

[Mercenary Contract] I, II, III, IV

  • Charges: [5, 5, 5, 5]
  • On Use: Costs [5, 10, 15, 20] gold to use. Hires [1, 2, 3, 4] Fugitives that work for you, allowing you to steal points if the Dog leaves. Adds 1 stack of Corruption per Fugitive hired.
 

[Ninja’s Hood] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • Passive: Upon reaching 0 Health, restores your health to [5, 10, 15, 30] and consumes 1 charge from this item.
 

[Officer’s Badge] I, II, III, IV

  • Charges: [30, 30, 30, 30]
  • Passive: Cop deals +[1, 2, 3, 4] damage to Fugitives. Costs 1 charge per COP.
 

[Saving Pet] I, II, III, IV

  • Charges: [1, 3, 6, 10]
  • Passive: Automatically begin performing Saving Pets when the Dog starts to leave. Saving Pets add 1 Armor to the Dog. Your pets are [50, 75, 100, 150]% faster while the Dog is leaving. Costs 1 charge per Saving Pet.
 

[Secret Agent] I, II, III, IV

  • Charges: [10, 20, 30, 60]
  • Passive: Automatically deals 1 damage to any Player or NPC that Kicks the Dog. Costs 1 charge.
 

[Steak] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Use: If the Dog wants pets, performs up to [10, 25, 50, 100] pets, and grants [100, 150, 200, 250]% increased Friendship to the Dog.
 

[Yummy Treat] I, II, III, IV

  • Charges: [1, 1, 1, 1]
  • On Pick Up: Adds a [small, moderate, large, huge] amount Bonus Pets to the Dog, based on the number of active players.