December Update 2 (v0.8b)

A cheerful BARK from the Dog! This update changes how Loose Fugitives work (Now called Fugitive NPCs), adds a larger,  more powerful Fugitive NPC, adds Emoji to Chat Bot messages, and other smaller changes.

 Feature: Fugitive NPCs

Removed: Fugitive NPCs will no longer spawn randomly

Added NPC: Fugitive I

Added NPC: Fugitive II

 Feature: Fugitive Raids

Fugitive NPCs spawn naturally in new events called Fugitive Raids.

Items

  • The chance of finding higher Tier items has been reduced significantly.
  • [Secret Agent] I, II, III, IV
    • Description Updated
    • Passive: The next Player or NPC to KICK the Dog becomes imprisoned and this item loses 1 charge. This effect cannot be triggered more than once within [900, 750, 600, 450] seconds. If this item is not at full charge, it is destroyed on drop.

Quality of Life

Game Balance

  • The minimum dog leave time has been increased to 30 seconds, from 10 seconds.
    • In the world of stream delays, 10 seconds was essentially instant. 

Bug Fixes

  • Fixed an issue where the item command would trigger if ‘item’ was in any part of your sentence. 
  • Item code font should display properly now (It was being cut off before)
  • Fixed an issue where the feedback for dug up items would change facing with the character it was attached to.
  • Fixed an issue where the incorrect number of Friendship added could be displayed in game after a pet.

Update Notes: December Update 1a

Greetings from the Dog! An update has been pushed live with some bug fixes, and game balance changes.

Thank you to the following players that helped catch bugs and suggest changes for this update: AshtonCake, Nightcat, Qwerty, JosiahMusic.

As always, you may report bugs or suggest changes to the game in the discord.

Game Balance

  • Changed: All items that can be found from DIG have had their drop chances rebalanced so that lower tier (I, II) items have a greater chance of spawning at all Bone Tiers. This also makes high tier (III, IV) items more rare.
  • Changed: Low tier Golden Sparks are now more likely to spawn at low Bones Small through Epic.
  • Changed: Items taken by the Dog grant friendship according to their Tier. (E.g. a tier III item grants 3 friendship)

Items

Many items have had their Max Charges rebalanced. In general, more powerful, or decisive items have decreased charges.

Steak [I, II, III, IV]

  • Charges rebalanced, and Tier IV gets a 1% nerf.
  • Max Charges : Changed to [1,1,1,1]
  • Armor & Immunity Reduction [IV Only] : Changed to [99]%

Sinister Plan [I, II, III, IV]

  • The passive has changed to award a flat point bonus. PET no longer drops the item. Charges rebalanced.
  • Passive: You receive [1000, 5000, 10000, 10000] bonus points whenever the Dog leaves. KICK will cause this item to be dropped.
  • Max Charges: Changed to [10,10,10,20]

Friendly Pet [I, II, III, IV]

  • This item was not changed, the description has just been re-worded a bit.
  • Passive: Perform a Friendly Pet automatically whenever pets are available with a [20,20,20,15] second cooldown. Friendly Pets add Friendship, but grant no points. Friendly Pets are interrupted by Golden Pets. Will not activate while a Fugitive or Imprisoned.

Gavel [I, II, III, IV]

  • Tier IV no longer imprisons 2 fugitives. I’m not even sure that ever worked. Maximum charge count has been reduced.
  • Use Effect: Immediately imprisons a Fugitive. Max Charges: Changed to [5, 10, 20, 30]
  • Max Charges: Changed to [5,10,20,30]

Bug Fixes

  •  
  • Fixed an issue where kicking the Dog while having Armor would erroneously show the kicker counter.
  • Fixed an issue where using many charges of Sinister Plan would cause the bot to flood a bunch of ‘the dog lost armor’ messages.
    • Please be on the look out for any more USE issues.
  • Fixed an issue where Golden Spark V did not show its tier in its name.

Update Notes: December Update 1

Greetings from the Dog! This is a smaller update, but contains some quality of life fixes and a new buff: Armor!

An update has been scheduled for 12/2/18 at around 3pm, PDT, assuming nothing goes horribly wrong.

New Buff: Armor

While the Dog has the Armor buff, kicks will remove stacks of Armor instead of adding kick stacks.

  • 1 stack of Armor = 1 kick stack prevented.
  • Armor can stack up to 1,000.

Armor treats kicks differently than Kick Immunity, in that kicks are absorbed rather than prevented

  • Absorbed means that players will still be marked as a fugitive for kicking, and the kick will count towards their kick total statistic.
  • Prevented means that players will not be marked as a fugitive, nor will the kick count towards their kick total.

Developers Note: Armor is a descendant of Kick Immunity. Rather than being time limited, Armor lasts indefinitely, but there are more ways to counter Armor. Kick Immunity is still applied by things like Bonus Pets.

Game Balance

Kick Immunity from Bonus Pets

  • The Kick Immunity time starts at 30 seconds, and increases by 30 seconds (up to 180) for each Bone Tier earned.
  • Example: At Great Bone, the Kick Immunity received for completing all Bonus Pets is 90 seconds.

Items

Yummy Treat [I, II, III, IV]

  • Changed All Tiers, On Use: Adds [25, 50, 75, 100] Armor to the Dog. 
  • Changed All Tiers, Max Charges: [1, 1, 1, 1] previously [10,20,30,60]
  • Developers Note: Kick Immunity is very powerful, and previously the only counter to Yummy Treat was another item: Steak. With Armor, there is now always a counter (Kick) available, as well as multiple items.

Steak [I, II, III, IV]

  • Changed All Tiers: Reduces Kick Immunity time and Armor stacks by [25, 50, 75, 100]%. 

Saving Pet [I, II, III, IV]

  • Changed All Tiers: Added Effect: Saving Pets add 1 Armor to the Dog.

Friendly Pet [I, II, III, IV]

  • Description Updated, Passive: Perform a Friendly Pet automatically whenever pets are available with a [20,20,20,15] second cooldown. Friendly Pets add Friendship, but grant no points. Friendly Pets are interrupted by Golden Pets. Will not activate while a Fugitive or Imprisoned.

Command Changes

dig

  • Added: If no area is specified (e.g. dig), a random active area will be selected for digging.

item

  • Added: Now optionally accepts a claimable item code (e.g. item abc) or a player name (e.g. item dxraider) to provide information about that item.

use

  • Added: Now optionally accepts a quantity (e.g. use 10) or ‘ALL’ or ‘MAX’ to use up to the specified number of charges all at once. If fewer charges are required than specified, then the command will not use any additional charges.

Misc Improvements

  • The bot now sends a message when a Dig Area has run out of items.
  • Kicking the Dog while it is Immune or Armored now displays a short message + icon over the Dog. (Kick Immune! or Kick Absorbed!)

Bug Fixes

  • Fixed a warning that would appear when players login using the DIG command.
  • Fixed an issue where players would appear as Demons when they were not Fugitives.
  • Fixed an issue where COP would target Loose Fugitives that had not yet spawned.
  • Fixed an issue where Demon status was not being properly cleared after the Dog left.
  • Fixed an issue where Loose Fugitives did not give points for being Imprisoned with Gavel.
  • Fixed an error that would occur when players turn into fugitives when logging in with the KICK command.

Update Notes: November

An update has been scheduled for 11/22/18 at around 3pm, PDT, assuming nothing goes horribly wrong.

Greetings from the Dog! Here are the highlights from this update:

  • Ascendancy
  • Two new Bone Tiers: Mythical, and Exalted
  • Tier II – IV versions of many existing items
  • New items
  • Golden Sparks / Golden Pet rebalance
  • A new random event: Loose Fugitive

Full Update Notes

Ascendancy

When the Golden Dog for the highest achievable Bone ends, the following happens:

  • 1 stack of Ascendancy is added to the Dog.
  • The Bone resets to Small Bone I, with 0 points.

The highest Bone achievable will change depending on the number of Ascendancy stacks, as some Bone Tiers require Ascendancy to earn.

Each stack adds the following effects:

  • Increases Dog XP Gain by 100%.
  • The time reduction penalty from Bone Difficulty is increased by 100%.
  • The number of starting Kick stacks on the Dog is increased by 5.
  • All Ascendancy is lost when the Dog leaves.

This means Friendship will remain after Ascendancy, allowing the Dog to go through the early tier bones much faster.

New Bone Tiers

From now on, new Bone Tiers require Ascendancy to earn. Otherwise, the Bone will reset to Small Bone I upon reaching the final bone.

  • Mythical (Tier 9)
    • Requires Ascendancy x1 to earn.
  • Exalted (Tier 10)
    • Requires Ascendancy x2 to earn.

Bone Difficulty

  • Starting at Great Bone I, the time it takes the Dog to leave will be reduced for each Bone earned.
  • The time reduction increases with higher Bone tiers.
  • The time the Dog has to leave can never be reduced below 10 seconds by Bone Difficulty.

Here the current table of the time reduction for each Bone Tier:

Great Bone-1 Second Per Bone
(-5 Seconds Total)
Epic Bone-2 Seconds Per Bone
(-10 Seconds Total)
Legendary Bone-3 Seconds Per Bone 
(-15 Seconds Total)
Amazing Bone-4 Seconds Per Bone
(-20 Seconds Total)
Fantastic Bone-5 Seconds Per Bone 
(-25 Seconds Total)
Incredible Bone-6 Seconds Per Bone 
(-30 Seconds Total)
Mythical Bone-14* (-7) Seconds Per Bone
(-70 Seconds Total)

*Requires Ascendancy x1, so the penalty will always be increased by 100%.
Exalted Bone-24* (-8) Seconds Per Bone
(-120 Seconds Total)

*Requires Ascendancy x2, so the penalty will always be increased by 200%.

Rebalancing

Point Requirement Changes

Amazing, Fantastic, and Incredible Bone are being rebalanced. Overall, the points required to hit Incredible V have been reduced.

The new balance is as follows:

Bone LevelPoints Required
Amazing I150,000
II180,000
III215,000
IV255,000
V300,000
Fantastic I350,000
II410,000
III480,000
IV560,000
V650,000
Incredible I750,000
II1,000,000
III1,400,000
IV2,050,000
V2,850,000

Golden Pet Point Value Changes

All Golden Pet point rewards have been rebalanced. Overall, the point reward from Golden Pets is reduced significantly. This is done in light of  new features, Bone Ascendancy, and Golden Sparks which both assist in gaining the points that were previously being awarded from Golden Pets.

Bone LevelGolden Pet Points
Small I3
II12
III36
IV108
V240
Good I30
II60
III90
IV180
V300
Great I90
II210
III360
IV810
V1,800
Epic210
II540
III990
IV2,340
V4,500
Legendary I540
II1,260
III2,160
IV4,860
V9,000
Amazing I1,407
II3,000
III5,250
IV12,000
V22,500
Fantastic I2,500
II6,000
III10,500
IV24,000
V45,000
Incredible I5,000
II25,000
III60,000
IV195,000
V400,000

The points for Mythical and Exalted are balanced in a similar fashion.

Golden Sparks


During the Golden Dog, a new type of item spawns: [Golden Spark].

These items will grant points to those that have used their Golden Pet. The point value increases with the item tier. 

TierPoint Reward
Golden Spark I500
II1,000
III5,000
IV10,000
V50,000

Loose Fugitives!

A new random event. Occasionally, reports of Fugitives on the loose will come in. Cop them, or they will kick the poor doggo.

  • Appears after Amazing Bone, becoming slightly more frequent and in greater numbers at higher Ascendancy stacks.
  • Will appear a short time after being reported, slowly walking towards the Dog.
  • Applies a single kick when they reach the Dog.
  • Receive points for capturing the Loose Fugitive.

High Quality Items

Tier II, III, and IV versions of most existing items have been added. This will be indicated by a star icon positioned nearby the item icon. You can also see your item’s tier by using the item command.

In general, high quality items have more charges, but some items also become more powerful

High quality items can be found by reaching higher tier Bones.

New Items

Secret Agent [I, II, III, IV]

  • Passive: The next player to KICK the Dog becomes imprisoned and this item loses 1 charge. This effect cannot be triggered more than once within [900, 750, 600, 450]  seconds. If this item is not at full charge, it is destroyed on drop.

Friendly Pet [I, II, III, IV]

  • Passive: Perform a Friendly Pet automatically whenever possible with a [20, 20, 20, 15] second cooldown. Friendly Pets add Friendship, but grant no points. Friendly Pets do not count as Golden Pets. Will not activate while a Fugitive or Imprisoned.

Saving Pet [I, II, III, IV]

  • Passive: Automatically begin performing Saving Pets when the Dog starts to leave. Your pets are [50%, 75%, 100%, 150%] faster while the Dog is leaving. Costs 1 charge per Saving Pet.

Greedy Pet [I, II, III, IV]

  • Passive: Your Golden Pets turn into Greedy Pets, which grant no Friendship but earn [10%, 20%, 30%, 60%] more points. Greedy Pets consume 1 charge from this item.

Command Changes

 pet

  • Added: Will now slowly complete pets over time until there is no reason to pet. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…)

 jailbreak

  • Added: Will now slowly continue to attempt a Jailbreak until a successful jailbreak occurs, or if there are no prisoners present. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).

 sorry

  • Added: Will now slowly continue to apologize until you are no longer a Fugitive. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).
  • Added: A successful SORRY removes all kick stacks you’ve recently added to the Dog.
  • Changed: The SORRY chance for lower level fugitives is much higher.
  • Changed: You can once again SORRY while the Dog is leaving.

Bug Fixes

  • Dog Level now appears correctly in Twitch Chat when the Dog levels up.
  • The amount of pets the Dog requires will now be correct in Twitch Chat when the Dog wants pets.
  • Characters should once again visually dig in the correct spot.
  • Kick now drops Sinister Plan, as intended.
  • Max Level Capes earned for Prestige 2 and above are now their intended colors.
  • Demons should once again appear with the Demon sprite.

Preview: November Update

A hearty BARK from the Dev! The following is a preview of the next update.

The update is still actively being developed at this time, and many details have been left out intentionally as they are still being decided.

This preview introduces Ascendancy, two new Bone tiers, Loose Fugitives, rebalancing of Bones and points, and some changes to PET, JAILBREAK, and SORRY.

Point Requirement Changes

Amazing, Fantastic, and Incredible Bone are being rebalanced. Overall, the points required to hit Incredible V have been reduced.

Golden Pet Point Value Changes

All Golden Pet point rewards have been rebalanced. Overall, the point reward from Golden Pets will be reduced significantly. This is done in light of a new feature, Bone Ascendancy, that provides an avenue to significantly increase point gain.

The new balance shifts the majority of a Golden Pet’s points to the final Bone in a given Tier.

Ascendancy

When the Golden Dog for the highest achievable Bone ends, the following happens:

  • 1 stack of Ascendancy is added to the Dog.
  • The Bone resets to Small Bone I, with 0 points.

The highest Bone achievable will change depending on the number of Ascendancy stacks, as some Bone Tiers require Ascendancy to earn.

Each stack adds the following effects:

  • Increases Dog XP Gain.
  • The time reduction penalty from Bone Difficulty is increased.
  • The number of starting Kick stacks on the Dog is increased.
  • All Ascendancy is lost when the Dog leaves.

New Bone Tiers

Unlike the current Bone Tiers, new tiers require Ascendancy to be able to earn. Otherwise, the Bone will reset to Small Bone I upon reaching the final bone.

  • Mythical (Tier 9)
    • Requires Ascendancy x1 to earn.
  • Exalted (Tier 10)
    • Requires Ascendancy x2 to earn.

Bone Difficulty

  • Starting at Great Bone I, the time it takes the Dog to leave will be reduced for each Bone earned.
  • The time reduction increases with higher Bone tiers.
  • The time the Dog has to leave can never be reduced below 10 seconds by Bone Difficulty.

Here the current table of the time reduction for each Bone Tier:

Great Bone -1 Second Per Bone (-5 Seconds Total)
Epic Bone -2 Seconds Per Bone (-10 Seconds Total)
Legendary Bone -3 Seconds Per Bone (-15 Seconds Total)
Amazing Bone -4 Seconds Per Bone (-20 Seconds Total)
Fantastic Bone -5 Seconds Per Bone (-25 Seconds Total)
Incredible Bone -6 Seconds Per Bone (-30 Seconds Total)
Mythical Bone -14* (-7) Seconds Per Bone (-70 Seconds Total)

*Requires Ascendancy x1, so the penalty will always be increased by 100%.

Exalted Bone -24* (-8) Seconds Per Bone (-120 Seconds Total)

*Requires Ascendancy x2, so the penalty will always be increased by 200%.

The time reduction at Incredible Bone V is 105 Seconds. This means the Dog needs to reach Level 105 to have 60 seconds to leave at that Bone.

Loose Fugitives!

A new random event. Occasionally, reports of Fugitives on the loose will come in. Cop them, or they will kick the poor doggo.

  • Appears randomly, becoming slightly more frequent and in greater numbers at higher Ascendancy stacks.
  • Will appear a short time after being reported, slowly walking towards the Dog.
  • Applies a single kick when they reach the Dog.
  • Receive points for capturing the Loose Fugitive.

Command Changes

 pet

  • Added: Will now slowly complete pets over time until there is no reason to pet. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…)

 jailbreak

  • Added: Will now slowly continue to attempt a Jailbreak until a successful jailbreak occurs, or if there are no prisoners present. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).

 sorry

  • Added: Will now slowly continue to apologize until you are no longer a Fugitive. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).
  • Added: A successful SORRY removes all kick stacks you’ve recently added to the Dog.
  • Changed: The SORRY chance for lower level fugitives is much higher.
  • Changed: You can once again SORRY while the Dog is leaving.

Update Notes: October Update 1

An update is scheduled for 10/27/2018! The update will occur around 3 pm PDT, assuming nothing goes horribly wrong!

Greetings from the Dog! In this update we bring some brand new features:

  • Collect Gold!
  • Expanded Player Levels – Player Prestige!
  • Level Up the Dog!

Full Update Notes

Features

  Gold

  • Players now acquire Gold over time, just for watching the stream, at a rate of 1 Gold per Minute.
  • Players can check their Gold with points.
  • Gold can also be earned in other ways…

 Dog Levels

  • The Dog now gains Experience and Levels, which persist even when the Dog leaves.
  • Each Dog keeps track of its own Experience and Level.
  • Experience is primarily granted through Friendship and Gold Pledges.
  • When the Dog gains a level, it also gains +1 Second to Maximum Leave Time. This makes it take longer for the Dog to leave.

 Daily Donation Goal

  • Pledging Gold to the Dog using the pledge command will earn you points, up to an amount: the Daily Donation Goal.
  • The donation goal is based on your Prestige level.
  • 1,000 Points are awarded per Gold donated.
  • Reaching the Daily Donation Goal will grant a bonus 25% worth of points!

 Extended Player Levels – Player Prestige

  • Players that reach the MAX Hero Level may use the prestige command to advance their Prestige level by 1.
  • Prestiging costs a sum of Gold based on the Prestige level. Cost increases significantly for higher Prestige levels.
  • Prestiging resets your Lifetime Points to 0.
  • Prestige multiplies the amount of Friendship you add in all cases.
  • Prestige levels each have their own Cape for reaching the MAX Hero Level.
  • Prestige levels each have their own title that is displayed when earned, and in the POINTS command.
  • Players may use the cape command to switch between the capes they earn, including unequipping the cape entirely.

 

Items

All Items

  • MAX Charge Capacity -> 10 Charges (Previously 2)
  • Drop chance of usable items has been reduced significantly.
  • Drop chance of bonus items (Friendship, Gold, Repair) increased significantly.

 [Repair] I

  • Drops rarely.
  • On Dig Up: Immediately restores 1 charge your held item. Grants 1 Gold instead if your item has MAX charges.

[Gold Nugget] I, II, III

  • On Dig Up: Immediately grants you [1, 5, 15] Gold.

 [Officer’s Badge]

  • Lockdown Timer -> 10 Seconds (Previously 30)

 [Sinister Plan]

  • On Use:
    • Additional Effect: Kicks added by Sinister Plan can now exceed the Maximum Kick Limit.
  • Passive:
    • Effect Replaced: You receive bonus points based on your Hero Level, whenever the Dog leaves. PET or KICK will cause this item to be dropped.

[Steak]

  • On Use:
    • Charges Consumed -> 2 Charges (Previously MAX)

 

Commands

 gold

Tells you your current Gold, and daily donation goal remaining amount.

dxraider: gold
dktdbot: dxraider has 10 gold. Donation goal remaining: 490 Gold.

 pledge <gold amount> [all]

Pledges <gold amount> to the Dog and tells you the amount remaining on your daily donation goal.

dxraider: pledge 1
dktdbot: dxraider pledged 1 gold and gained 1000 points! Donation goal remaining: 99 Gold.

dxraider: pledge 1
dkdtdbot: dxraider pledged 1 gold! 

dxraider: pledge 1
dktdbot: dxraider pledged 1 gold and gained 1000 points! Donation goal remaining: 0 Gold.
dktdbot: dxraider hit their donation goal of 100 Gold and received a bonus 10,000 points.

dxraider: pledge all
dktdbot: dxraider pledged 50 gold and gained 50,000 points! Donation goal remaining: 450 Gold.

prestige

Increases your Prestige level by 1 and resets your Lifetime Points to 0 in exchange for gold. Increases the XP required to earn Hero levels.

dxraider: prestige
dktdbot: dxraider cannot prestige. Hero XVI Required.

dxraider: prestige
dktdbot: dxraider cannot prestige. 7,000 Gold required.

dxraider: prestige
dktdbot: dxraider has achieved Prestige Level 2: Grand Hero.

 cape <prestige level>

Changes your equipped cape to the prestige level you provide. Cannot equip capes that have not had the MAX Hero Level in that Prestige achieved. ‘None’ or 0 will unequip your current cape.

dxraider: cape 1

dxraider: cape 10

dxraider: cape none

points

  • New: Indicates the amount of Gold you have.